Day 1 of ICMC 2006 was hot and humid before the rain…
Woon Seung Yeo (CCRMA) presented raster scanning, a technique for sound synthesis and analysis based on a traditional scanning technique as is used in TVs and other image devices (see some example pictures).
Mikael Laurson presented recent features in PWGL (Patch Work Graphics Language). This system, based on Lisp, is everything that Max/MSP is not. It is built around traditional notation, but with lots of novel methods for drawing dynamic and rhythmic curves. It works in realtime and the musical output is very impressive.
Thor Magnusson (Creative Systems, Sussex and ixi software) showed a sound-scrubbing program built in SuperCollider.
Matt Wright (CCRMA / CNMAT) showed a patch that would create a “non-loopy” drum sequence based on jumping back and forth in a pre-analyzed drum sample.
David Kim-Boyle (Maryland) had a poster on using flocking algorithms in sound spatialization.
Kia Ng (ICSRIM, Leeds) showed a nice Max patch with visualization of Vicon data implemented using OpenGL in Jitter.