Virtual slide guitar

Jyri Pakarinen just presented a paper on the Virtual Slide Guitar (VSG) here at NIME in Genova.

They used a commercial 6DOF head tracking solution from Naturalpoint called TrackIR 4 Pro. The manufacturer promises:

Experience real time 3D view control in video games and simulations just by moving your head! The only true 6DOF head tracking system of its kind. TrackIR takes your PC gaming to astonishing new levels of realism and immersion!

The tracker is supposed to work at 120fps, and Jyri’s video demo was convincing, so it looks like an interesting and cheap mocap tool.

NIME paper on GDIF

Here is the poster I presented at NIME 2006 in Paris based on the paper Towards a Gesture Description Interchange Format.

The paper was written together with Tellef Kvifte, and the abstract reads:

This paper presents our need for a Gesture Description Interchange Format (GDIF) for storing, retrieving and sharing information about music-related gestures. Ideally, it should be possible to store all sorts of data from various commercial and custom made controllers, motion capture and computer vision systems, as well as results from different types of gesture analysis, in a coherent and consistent way. This would make it possible to use the information with different software, platforms and devices, and also allow for sharing data between research institutions. We present some of the data types that should be included, and discuss issues which need to be resolved.

Building low-cost music controllers

New publication on our Cheapstick music controller:

Cheapstick

 

Reference:
A. R. Jensenius, R. Koehly, and M. M. Wanderley. Building low-cost music controllers. In R. Kronland-Martinet, T. Voinier, and S. Ystad, editors, CMMR 2005, LNCS 3902, pages 123–129. Berlin Heidelberg: Springer-Verlag, 2006. (PDF from Springer)

 

Abstract:
This paper presents our work on building low-cost music controllers intended for educational and creative use. The main idea was to build an electronic music controller, including sensors and a sensor interface, on a “10 euro” budget. We have experimented with turning commercially available USB game controllers into generic sensor interfaces, and making sensors from cheap conductive materials such as latex, ink, porous materials, and video tape. Our prototype controller, the CheapStick, is comparable to interfaces built with commercially available sensors and interfaces, but at a fraction of the price.

 

BibTeX:

@incollection{Jensenius:2006a,
	Author = {Jensenius, Alexander Refsum and Koehly, Rodolphe and Wanderley, Marcelo M.},
	Booktitle = {CMMR 2005, LNCS 3902},
	Editor = {Kronland-Martinet, R. and Voinier, T. and Ystad, S.},
	Pages = {123--129},
	Publisher = {Berlin Heidelberg: Springer-Verlag},
	Title = {Building Low-Cost Music Controllers},
	Year = {2006}}