Tag Archives: nime

uOSC

micro-OSC (uOSC) was made public yesterday at NIME:

micro-OSC (uOSC) is a firmware runtime system for embedded platforms designed to remain as small as possible while also supporting evolving trends in sensor interfaces such as regulated 3.3 Volt high-resolution sensors, mixed analog and digital multi-rate sensor interfacing, n > 8-bit data formats.

uOSC supports the Open Sound Control protocol directly on the microprocessor, and the completeness of this implementation serves as a functional reference platform for research and development of the OSC protocol.

The design philosophy of micro-OSC is “by musicians, for musicians”—it is used at CNMAT as a component in prototypes of new sensor-based musical instruments as well as a research platform for the study of realtime protocols and signal-quality issues related to musical gestures.

I have only read through the NIME paper briefly, but an interesting aspect is how they are focusing on the implementation of OSC bundles with time tags, something which is rarely found in most OSC applications. Looking forward to test this on the CUI.

Virtual slide guitar

Jyri Pakarinen just presented a paper on the Virtual Slide Guitar (VSG) here at NIME in Genova.

They used a commercial 6DOF head tracking solution from Naturalpoint called TrackIR 4 Pro. The manufacturer promises:

Experience real time 3D view control in video games and simulations just by moving your head! The only true 6DOF head tracking system of its kind. TrackIR takes your PC gaming to astonishing new levels of realism and immersion!

The tracker is supposed to work at 120fps, and Jyri’s video demo was convincing, so it looks like an interesting and cheap mocap tool.

Building low-cost music controllers

New publication on our Cheapstick music controller:

Cheapstick

 

Reference:
A. R. Jensenius, R. Koehly, and M. M. Wanderley. Building low-cost music controllers. In R. Kronland-Martinet, T. Voinier, and S. Ystad, editors, CMMR 2005, LNCS 3902, pages 123–129. Berlin Heidelberg: Springer-Verlag, 2006. (PDF from Springer)

 

Abstract:
This paper presents our work on building low-cost music controllers intended for educational and creative use. The main idea was to build an electronic music controller, including sensors and a sensor interface, on a “10 euro” budget. We have experimented with turning commercially available USB game controllers into generic sensor interfaces, and making sensors from cheap conductive materials such as latex, ink, porous materials, and video tape. Our prototype controller, the CheapStick, is comparable to interfaces built with commercially available sensors and interfaces, but at a fraction of the price.

 

BibTeX:

@incollection{Jensenius:2006a,
	Author = {Jensenius, Alexander Refsum and Koehly, Rodolphe and Wanderley, Marcelo M.},
	Booktitle = {CMMR 2005, LNCS 3902},
	Editor = {Kronland-Martinet, R. and Voinier, T. and Ystad, S.},
	Pages = {123--129},
	Publisher = {Berlin Heidelberg: Springer-Verlag},
	Title = {Building Low-Cost Music Controllers},
	Year = {2006}}