It has been fairly quiet here on the blog recently. One reason for this is that I am spending quite some time on setting up the new Music, Communication and Technology master’s programme. This is an exciting collaborative project with our colleagues at NTNU. The whole thing is focused around network-based communication, and the students will use, learn about, develop and evaluate technologies for musical communication between the two campuses in Oslo and Trondheim.
In both courses I use Pure Data (PD) for demonstrating various interesting phenomena (additive synthesis, beating, critical bands, etc.), and the students also get various assignments to explore such things themselves. There are several PD introduction videos on YouTube in English, but I found that it could be useful to also have something in Norwegian. So far I have made three screencasts going through the basics of PD and sound synthesis:
Seems like the new MT9 format, or Music 2.0 as the company Audizen calls it, is all over the news these days. The idea is simple, and has been explored for years in the research community: distribute multichannel audio, so that the end user can have control over the single tracks. The problem of course is to make this into a standard, and I see many challenges in how this could be implemented:
How should the division of sounds be?
Should every track be totally independent of the others, or would there be room for leakage between tracks (e.g. reverberation).
Is it intended for 2 channel tracks only. How would they handle panning/spatialisation and multichannel tracks?
It would be interesting to read the specification of the format to see how they are going to approach this. Anyway, it is great to see these things approach the mass market! I am quite sure we will see lots of such “active music” approaches in the years to come.
I am doing some “house-cleaning” on my computer, and came across the link to the OLPC Sound Samples which were announced last month. This collection covers a lot of different sounds, ranging from the Berklee samples to sets created by people in the CSound community. Obviously, not all the 10GB is equally interesting, but the initiative is excellent, and along with the Freesound project, it makes a great resource for various projects.