• Posts Tagged ‘Music’

    Sonification of motiongrams

    by  • Friday 3 February 2012 • Research • 0 Comments

    7-time-frequency3

    A couple of days ago I presented the paper “Motion-sound Interaction Using Sonification based on Motiongrams” at the ACHI 2012 conference in Valencia, Spain. The paper is actually based on a Jamoma module that I developed more than a year ago, but due to other activities it took a while before I managed to write [...]

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    Concert: Victoria Johnson

    by  • Monday 28 March 2011 • Concerts • 1 Comment

    Victoria Johnson

    Together with Victoria Johnson I have developed the piece Transformation, a piece where we are using video analysis to control sound selection and spatialisation. We have been developing the setup and piece during the last couple of years, and performed variations of the piece at MIC, the Opera house and at the music academy last year. The piece [...]

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    Music is not only sound

    by  • Monday 25 October 2010 • Research • 0 Comments

    After working with music-related movements for some years, and thereby arguing that movement is an integral part of music, I tend to react when people use “music” as a synonym for either “score” or “sound”. I certainly agree that sound is an important part of music, and that scores (if they exist) are related to [...]

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    Virtual slide guitar

    by  • Friday 6 June 2008 • Conferences • 0 Comments

    Jyri Pakarinen just presented a paper on the Virtual Slide Guitar (VSG) here at NIME in Genova. They used a commercial 6DOF head tracking solution from Naturalpoint called TrackIR 4 Pro. The manufacturer promises: Experience real time 3D view control in video games and simulations just by moving your head! The only true 6DOF head [...]

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    MT9 format

    by  • Wednesday 28 May 2008 • Music, Uncategorized • 2 Comments

    mt9-player-850-100.jpg

    Seems like the new MT9 format, or Music 2.0 as the company Audizen calls it, is all over the news these days. The idea is simple, and has been explored for years in the research community: distribute multichannel audio, so that the end user can have control over the single tracks. The problem of course [...]

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