A couple of weeks ago the Oslo Mobile Orchestra (OMO) got the chance to perform with a set of HTC mobile phones. Unfortunately, I do not have any recordings of the performance we did, but I do have a recording of a small improvisation I did while setting up the 10 phones for the performance. The improvisation is based on the wonderful little Android app called Melodrone. Thanks to HTC for lending us the phones.
Seems like the new MT9 format, or Music 2.0 as the company Audizen calls it, is all over the news these days. The idea is simple, and has been explored for years in the research community: distribute multichannel audio, so that the end user can have control over the single tracks. The problem of course is to make this into a standard, and I see many challenges in how this could be implemented:
- How should the division of sounds be?
- Should every track be totally independent of the others, or would there be room for leakage between tracks (e.g. reverberation).
- Is it intended for 2 channel tracks only. How would they handle panning/spatialisation and multichannel tracks?
It would be interesting to read the specification of the format to see how they are going to approach this. Anyway, it is great to see these things approach the mass market! I am quite sure we will see lots of such “active music” approaches in the years to come.
Last week I presented the paper Some Challenges Related to Music and Movement in Mobile Music Technology at the Mobile Music Workshop in Vienna. A PDF of the paper is available here. Not sure if the abstract justifies the fairly dense paper, but at least it is compact.
Mobile music technology opens many new opportunities in terms of location-aware systems, social interaction etc., but we should not forget that many challenges faced in ”immobile” music technology research are also apparent in mobile computing. This paper presents an overview of some challenges related to the design of action-sound relationships and music-movement correspondences, and suggests how these can be studied and tested in mobile devices.